

At least not where I’m going to invest a significant amount of time in this. But that was 10-15 years ago now, and I’m just not sure I have the patience for many of these dated systems. Surprisingly, it may not even be for me, despite my past history with the game.

So in that sense, Diablo 2 Resurrected simply will not be for everyone. So it may have been the “better” call to just stick with almost everything the way it was and please the hardest core OG fans, though yes, the game likely will turn a number of players have with how cumbersome many aspects of it are compared to its sequel. You can’t just get rid of stamina, given that a number of actual skills are linked to it, so all those would be redesigned to. Changing any one of these systems may have created a butterfly effect that spiraled in a million different ways. And yet, I understand why they went down this path.
